Game clones and copyright infringement: a comparative study of judicial practices in the US, Japan and China
The thesis explored whether a video game will constitute copyright infringement if something in that game (such as display on the screen, software, game mechanics, and so on) is similar to an earlier game.
To achieve that goal, this thesis shows and compares how the US, Japanese and Chinese courts make their decisions on the following three issues: (1) what contents in a video game can be protected by copyright law, (2) how to find the existence of illegal copying, and (3) whether the liability of copying an earlier video game can be exempted. Through the comparison, this thesis finds the divergence of opinions about what can be protected in the display of a video game.
This thesis advises the court to understand a video game under a framework of a four-level hierarchy, and find the illegal copying by relying on expert opinions of differences and similarities between two video games.
Click here for the full dissertation.
Also read
-
Inaugural lecture Jan Willem van Prooijen
What drives people to embrace radical conspiracy theories, sometimes with far-reaching consequences for society? During his inaugural lecture on Friday 27 June, Prof. Dr. Jan Willem van Prooijen (radicalisation, extremism, and conspiracy thinking) will address this urgent question.
-
Globalisation & Law Network seminar with Rodrigo Vallejo Garretón
On 4 July 2025, the Globalisation & Law Network had the pleasure of welcoming Dr Rodrigo Vallejo Garretón, Assistant Professor in Private Law at the University of Amsterdam.
-
Maastricht Montesquieu Institute (MMI) to be discontinued as of 1 September 2025
MMI to be discontinued as of 1 September 2025; research continues elsewhere.