Prof Dr M.H.M. Winands
Chaslot, G. M. J., Winands, M. H. M., van den Herik, H. J., Uiterwijk, J. W. H. M., & Bouzy, B. (2008). Progressive Strategies for Monte-Carlo Tree Search. New Mathematics and Natural Computation, 4(3), 343-357. https://doi.org/10.1142/S1793005708001094
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Chaslot, G. M. J. B., Winands, M. H. M., & van den Herik, H. J. (2008). Parallel Monte-Carlo tree search. In Computers and Games (pp. 60-71). Springer. https://doi.org/10.1007/978-3-540-87608-3_6
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Schadd, M. P. D., Winands, M. H. M., van den Herik, H. J., Chaslot, G. M. J. .-B., & Uiterwijk, J. W. H. M. (2008). Single-Player Monte-Carlo Tree Search. In Computers and Games: 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings (pp. 1-12). Springer. https://doi.org/10.1007/978-3-540-87608-3_1
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Winands, M. H. M., Bjornsson, Y., & Saito, J. T. (2008). Monte-Carlo tree search solver. In Computers and Games (pp. 25-36). Springer. https://doi.org/10.1007/978-3-540-87608-3_3
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Tak, M. J. W., Winands, M. H. M., & Björnsson, Y. (2012). N-Grams and the Last-Good-Reply Policy Applied in General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, 4(2), 73-83. https://doi.org/10.1109/TCIAIG.2012.2200252
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Bosansky, B., Lisy, V., Lanctot, M., Cermak, J., & Winands, M. H. M. (2016). Algorithms for computing strategies in two-player simultaneous move games. Artificial Intelligence, 237, 1-40. https://doi.org/10.1016/j.artint.2016.03.005
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Nijssen, J. A. M., & Winands, M. H. M. (2011). Enhancements for Multi-Player Monte-Carlo Tree Search. In H. J. van den Herik, H. Iida, & A. Plaat (Eds.), Computers and Games: 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers (pp. 238-249). Springer. https://doi.org/10.1007/978-3-642-17928-0_22
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Soemers, D. J. N. J., Sironi, C. F., Schuster, T., & Winands, M. H. M. (2016). Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing. In BNAIC2016 Proceedings of the 28th Benelux conference on Artificial Intelligence (pp. 184-185) http://bnaic2016.cs.vu.nl/images/bnaic/documents/BNAIC_2016_Proceedings.pdf
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Kishimoto, A., Winands, M. H. M., Müller, M., & Saito, J.-T. (2012). Game-Tree Search Using Proof Numbers: The First Twenty Years. ICGA Journal, 35(3), 131-156. https://doi.org/10.3233/ICG-2012-35302
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Sironi, C. F., Liu, J., & Winands, M. H. M. (2020). Self-Adaptive Monte Carlo Tree Search in General Game Playing. IEEE Transactions on Games, 12(2), 132-144. https://doi.org/10.1109/TG.2018.2884768
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Prof Dr M.H.M. Winands
Professor in Machine Reasoning
Chair of the Department of Department of Advanced Computing Sciences
Dept. of Advanced Computing Sciences
Faculty of Science and Engineering